Exo-biote,

2014-2015.

 

Installation penumatique et lumineuse
Impressions 3d plâtre, moulage silicone, tuyaux pvc, cathéter, verre, métal, bois, plexiglas, LED, compresseur, distributeurs, arduino mega, circuit imprimé, 2x1,5x1,5m. 



FR

Le projet Exo-biote vise à inventer une typologie de formes et de mouvements possibles en détournant des technologies développées en « soft-robotique ». L’installation met en scène des objets-sculptures en mouvement. Ces objets hybrides se gonflent d’air, ils semblent vivants, suivant leur propre souffle. Ces composants participent d’un tout, ils appartiennent à un même corps dont on peut observer les humeurs par les battements de ses organes.

EN

The Exo-biote project aims to invent a typology of possible forms and movements by diverting “soft robotics” technologies. The installation features moving sculpture-objects. These hybrid objects swell with air and seem to be alive, to breathe. These components are part of a whole, they belong to the same body, one whose humours and pulsing organs we can observe.


The installation features moving objects-sculptures. These hybrid objects inflate with air, they seem alive, following their own breath. These components are part of a whole, they belong to the same body whose moods can be observed by the beats of its organs. A spasmodic choreography takes the spectator on an inner journey, leading him into the twists and turns of one of those reasonings by the absurd that logicians call «apagogies», by proposing hypothetical conmmercial prostheses... As if the objects presented were commodities, ready-made objects, mass-produced substitute organs.

Working with flexible, soft technologies comes first from an observation: over the course of technological progress, the computer and the human body enter into an increasingly intimate relationship. In a prospective logic, this growing proximity between man and machine led me to imagine a structural modification of computers, like the “pods” of Existenz (D. Cronenberg, 1999). I postulate that the computer, the machine, has an «organic becoming». Does this way of conceiving robotics and electronics takes root in our time?








-------------

Réalisé en collbaration avec
l’équipe DefRoSt de l’INRIA
https://team.inria.fr/defrost/
Christian Duriez
Eulalie Coevoet
Mario Sanz Lopez

Production
Le Fresnoy-Studio national des arts contemporains
Alain Fleischer
Massimiliano Simbula
Eric Prigent
Christophe Gregorio
Guylaine Huet
Jacky Lautem

SCV, Sciences et Cultures du Visuel
Impression 3D plâtre
Cécile Picard-Limpens
Julien Wylleman

3D Maya
Filip Dull

Assistants silicone
Mellissa Rike
Akiko Okumura


Avec les soutien de
Neuflize OBC


Remerciements
Madeleine Van Doren
Ramy Fischler
Daniel Dobbels

Raphaël Moreira Gonçalves

Laurent Grisoni

Thibaut Rostagnat